Grants
2020
Xiphias: Using A Multi-Dimensional Approach Towards Creating Meaningful-Gamification-Based Badge Mechanics
Grant giving body: University Research Council, Ateneo de Manila University
Grant Total: ₱487,500.00
January 1, 2021 to December 31, 2021.
The main objective of the study is to design, create and test a few novel Meaningful -Gamification-based badges through a multi-dimensional approach where the badge mechanics are based on three constructs namely, (1) Clear’s Behavior Change Model of Clear, (2) Hari’s Lost Connections Model and (3) Peterson et. al’s Five Factors Model.
Output Publications
- Casano, J. D., & Agapito, J. L. (2021, July). Towards the Design of an Adaptive Presence Card and Trust Rating System for Online Classes. In International Conference on Human-Computer Interaction (pp. 153-166). Springer, Cham. 📝
- Casano, J. D., Agapito, J. L., & Tolosa, N. A. F. (2021). Xiphias: Using a Multidimensional Approach towards Creating Meaningful Gamification-Based Badge Mechanics. 📝
Output Applications and Relevant Links:
Xiphias gamification website
Xiphias gamification Facebook page
Culminating talk given by Samsung R&D Institute Philippines
2017
MAGIS: Mobile Augmented Reality Game Engine for Instructional Support
Grant giving body: ALLS (through the CHED grant of the same name)
Grant Total: P497,724.00
November 1, 2017 to October 31, 2018
The purpose of the grant is to support the building of additional features into MAGIS: Mobile Augmented Reality Game Engine for Instructional Support developed by the Ateneo Laboratory for the learning Sciences. The broader objective of ALLS was to enhance current AR tracking algorithms and include other interactivity modes apart from narrative-based adventure games.
Output Publications
- Vidal, E. C. J. E., Mendoza, M. L., & Samaco, J. D., Casano J. D., Agapito J., Rodrigo M. M. T (2018). Igpaw: Loyola—design of a campus-wide augmented reality game using MAGIS. In Proceedings of the 26th International Conference on Computers in Education, Asia-Pacific Society for Computers in Education, Philippines. 📝
Output applications and relevant links