Publications
All papers are publicly available in Google Scholar and Scopus.
Journal Papers
- Tablatin, C. L. S., Casano, J. D., & Rodrigo, M. M. T. (2023, March). Using Minecraft to cultivate student interest in STEM. In Frontiers in Education (Vol. 8, p. 1127984). Frontiers Media SA. π
- Casano, J. D., Agapito, J. L., Moreno, A. S., & Rodrigo, M. M. T. (2022). INF-Based Tracking and Characterization of Museum Visitor Paths and Behaviors Using Bluetooth Low Energy Beacons. ACM Journal on Computing and Cultural Heritage (JOCCH), 15(2), 1-22. π
Stringently-reviewed Full Papers (Scopus-Indexed)
average acceptance rate (Λ22% - 28%)
- Arroyo, I., Micciollo, M., Casano, J., Ottmar, E., Hulse, T., & Rodrigo, M. M. (2017, October). Wearable learning: multiplayer embodied games for math. In Proceedings of the Annual Symposium on Computer-Human Interaction in Play (pp. 205-216). π
- Agapito, J. L., Martinez, J. C., & Casano, J. D. (2014, October). Xiphias: A competitive classroom control system to facilitate the gamification of academic evaluation of novice C++ programmers. In Proceedings of International Symposium on Computing for Education, ISCE (Vol. 14, pp. 9-15). Won Best Paper Award π
- Casano, J. D., Tee, H., Agapito, J. L., Arroyo, I., Rodrigo, M., & Mercedes, T. (2019). Evaluation of a Re-designed Framework for Embodied Cognition Math Games. In VR, Simulations and Serious Games for Education (pp. 27-43). Springer, Singapore. π
- Rodrigo, M., Mercedes, T., Ocumpaugh, J., Manahan, D. M. A., & Casano, J. D. (2019, July). Ibigkas! 2.0: Directions for the Design of an Adaptive Mobile-Assisted Language Learning App. In International Conference on Human-Computer Interaction (pp. 130-141). Springer, Cham. π
Peer-Reviewed Short Papers and Posters (Scopus-Indexed)
- Casano, J., Tee, H., Agapito, J., Arroyo, I., & Rodrigo, M. M. T. (2016, December). Migration and evaluation of a framework for developing embodied cognition learning games. In Proceedings of the 3rd asia-europe symposium on simulation & serious gaming (pp. 199-203). π
- Casano, J. D., Agapito, J. L., Moreno, A., Rodrigo, M., & Mercedes, T. (2020, July). Quantifying museum visitor attention using Bluetooth proximity beacons. In International Conference on Human-Computer Interaction (pp. 270-277). Springer, Cham.π
- Vidal, E. C. J. E., Mendoza, M. L., & Samaco, J. D., Casano J. D., Agapito J., Rodrigo M. M. T (2018). Igpaw: Loyolaβdesign of a campus-wide augmented reality game using MAGIS. In Proceedings of the 26th International Conference on Computers in Education, Asia-Pacific Society for Computers in Education, Philippines. π
- Vidal, E. C. E., Lim, J. T. T. M., Casano, J. D., Rodrigo, M., & Mercedes, T. (2019, July). Card-Collection Mechanics in Educational Location-Based AR Games: Transforming Learning Goals to Virtual Rewards. In International Conference on Human-Computer Interaction (pp. 69-75). Springer, Cham. π
- Casano, J. D., & Rodrigo, M. M. T. (2022). A Comparative Assessment of US and PH Learner Traversals and In-Game Observations within Minecraft. In International Conference on Artificial Intelligence in Education (pp. 267-270). Springer, Cham. π
- Yao, M. S., Bandiola, J. C., Lim, J. M. V., & Casano, J. (2021, July). Conflicts: A Game that Simulates Cognitive Dissonance in Decision Making. In International Conference on Human-Computer Interaction (pp. 486-493). Springer, Cham. π
- Casano, J. D., & Agapito, J. L. (2021, July). Towards the Design of an Adaptive Presence Card and Trust Rating System for Online Classes. In International Conference on Human-Computer Interaction (pp. 153-166). Springer, Cham. π
- Casano, J. D., Agapito, J. L., & Tolosa, N. A. F. (2021). Xiphias: Using a Multidimensional Approach towards Creating Meaningful Gamification-Based Badge Mechanics. π